I survived my shifting ordeal! My arms hate me and never want to talk to me again, but besides that, I'm still in 1 piece! Feels good thinking I won't have to be shifting every term from now onwards. It's shocking how stuff piles up, I just came here with 3 bags, and now I have a little mountain. Mostly traditional sculpting stuff and my spices collection though, but it reinforces my will not to collect bulky stuff. Took a taxi, plus 2 more rides on the train to get everything here, but I think I was lucky not to miss any timelines. ( like missing my check out appointment, which might cost someone $25, or trying to collect my stuff from uni when the building has closed). Things are a little messy in the new place because of the renovation going on, and because there are currently 5 people staying in a place that usually has only 2 (housemate's visiting relatives) but it's manageable. I'm back in Ingleside, by the way. It's the same house as I was in Winter.
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And here are some pics of this term's completed projects.
Ecorche. I had to lug this fella back on the train because it was marked at 1pm and I had to move out at 2.30pm, so I shifted my other stuff by taxi first and took this back separately. It's 1/2 human size, btw. And heavy. Yes. And my coat now needs washing more than ever because some plastilina rubbed off onto my coat while I carried it back. It was fun to make though, and very helpful to make you remember the muscle system. I know the legs are too thin...I was wondering about that...
Organic modeling. First time using zBrush! It wasn't as difficult to get used to as I thought, although I haven't yet explored many functions yet. I hope my lecturer was pleasantly surprised to see my model posed and textured.
Advanced texturing and lighting. I somehow like it more when the boy was bald. I liked his shiny little pate.Lets see...we learned a lot of new software and plug-ins, but only as an introduction. I'll list them just for satisfaction.
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- subsurface scattering (skin shader)
- shave and a haircut (plug-in for the hair)
- Renderman (for rendering the hair only)
- Mudbox (for seamless texturing of round monsters)
- Nuke (compositing)
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